Omni is the library's online catalogue and includes records for both the physical and electronic collections. Article citations are drawn from periodical indexes and fulltext databases and interfiled with other resources in the search results so once you have performed your search it is best to begin narrowing down the results by choosing the available facets in the left hand column
Digital Media Students Association (York)
Membership is open to all York Students.
International Digital Media and Arts Association
Around the world, universities and colleges are creating new programs and departments to teach and conduct research in Digital Media and Digital Arts. These programs are emerging from partnerships of Art, Computer Science, Communications-Radio/TV-Journalism, English, Music, Theater, Film and other disciplines. These programs often don’t fit within the neat and tidy confines of traditional university structures. Thus, their creators and champions often forge interdisciplinary partnerships to create opportunities, attract money, and stimulate explosions of creativity.
If you want to succeed on this new frontier, join the militantly marginal members of iDMAa [from their website].
The Centre for Digital Media in Vancouver sums up the field as follows:
A weather app on a smartphone, a racing game on a video game console and an ultrasound imaging device in a hospital are all digital media products. They are successful because they are engaging, easy to use (even fun in the case of games), and deliver results. Digital Media is a blend of technology and content, and building digital media products requires teams of professionals with diverse skills, including technical skills, artistic skills, analytical and production coordination skills. All of these skills need to be balanced on a team, with all team members focused on creating the best user experience.